Daily (Stale) Bread: the news we didn’t post on 8/16

August 16 0 Comments Category: GamePro

With GamesCom set to kick off in the middle of the night with the first round of press events, a few companies got ahead of the chaos with announcements. A [...]

Daily (Stale) Bread: The news we didn’t post on August 13, 2010

August 13 0 Comments Category: GamePro

We unleashed our Friday barrage of prizes, podcast, and p…ersonally-charged editorial alongside a few neat news stories. A few outlying links are still worth sharing with the world. Oh, look, [...]

Daily (Stale) Bread: The news we didn’t post on August 12, 2010

August 12 0 Comments Category: GamePro

The day was packed with big announcements like BioShock Infinite, Rage on iPhone, and the chaos that always comes with the NPD’s sales figures. Beyond that, the GamePro editors have [...]

Daily (Stale) Bread: The news we didn’t post August 11, 2010

August 11 0 Comments Category: GamePro

Welcome to hump day, GamePro. You wanna hear about some new DLC? No? Well, then how about a PSP phone rumor? Or some more Ubisoft DRM drama? If not that, [...]

Daily (Stale) Bread: The news we didn’t post on August 10, 2010

August 10 0 Comments Category: GamePro

The day’s news cycle was defined by redefinition, as the creators of Ace Combat vowed to rebuild the franchise, while Double Fine changed its distribution method with Costume Quest. Thankfully, [...]

Daily (Stale) Bread: The news we didn’t post on August 9, 2010

August 09 0 Comments Category: GamePro

Free-to-play Quake Live enters beta, Earth Eternal developer Sparkplay falls on some hard times, PowerGig is the catalyst for mass plastic instrument destruction, and Billy Mitchell has amazing hair.

AJ: Did [...]